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TECH STUFF


OTHER WORK

See posts here on this blog – Other Work

Stephen Wilson’s Links – Intersections of Art, Technology, Science & Culture

http://www.creativeapplications.net

http://thecreatorsproject.vice.com

http://blog.arduino.cc

https://create.arduino.cc/projecthub


TECHNICAL & DESIGN READING

http://www.arduino.cc

http://www.processing.org

Charles Platt, Make: Electronics (2009)

Tom Igoe & Dan O’Sullivan, Physical Computing: Sensing and Controlling the Physical World with Computers (2005)

Tom Igoe, Making Things Talk: Practical Methods for Connecting Physical Objects (2007)

Brian Evans, Arduino Programming Notebook, 2nd Ed. (2008)

Simon Monk, Hacking Electronics: An Illustrated DIY Guide for Makers and Hobbyists (2013)

Forest M. Mims III, Getting Started In Electronics (2003)
Pages 1, 7, 13-17, 20-21, 28-31

Forest M. Mims III, Electronic Sensor Circuits & Projects (2004)

Thomas Petruzzellis, Electronic Sensors for the Evil Genius (2006)

Vilém Flusser, The Shape Of Things: A Philosophy of Design (1999)

Donald Norman, The Design of Everyday Things (2002)

Chris Crawford, The Art of Interactive Design (2002)

Tor Nørretranders, The User Illusion: Cutting Consciousness Down To Size (1998)


THEORY & HISTORY

Overview of Media Art [Media Kunst Netz]

Stephen Wilson, Information Arts: Intersections of Art, Science, and Technology (2002)

Söke Dinkla, “The History of the Interface in Interactive Art” (1994)
http://www.kenfeingold.com/dinkla_history.html

Roy Ascott, “Behaviourist Art and the Cybernetic Vision” (1967) and “Back To Nature II: Art and Technology in the Twenty-First Century” (1995), Telematic Embrace: Visionary Theories of Art, Technology, and Consciousness

Billy Klüver, “The Great Northeastern Power Failure” (1966)
http://www.w2vr.com/archives/Kluver/Northeastern.html

E.A.T. Pepsi Pavilion (1969)
http://www.zakros.com/projects/eat/index.html
http://www.telemusic.org:8080/ramgen/realvideo/Pavilion.rm

Pam Meecham & Julie Sheldon, “From The Machine Aesthetic to Technoculture,” Modern Art: A Critical Introduction, 2nd Ed. (2005)

David Rokeby, “Transforming Mirrors : Subjectivity and Control in Interactive Media,” Critical Issues in Interactive Media, ed. Simon Penny (1996)
http://www.davidrokeby.com/mirrors.html

Sensorium: Embodied Experience, Technology, and Contemporary Art, ed. Caroline A. Jones (2006)

aRt&D: Research and Development in Art, Joke Brouwer, Arken Mulder, Anne Nigten, eds., V2_NAi Publishers (2005)

Friedrich A. Kittler, “Gramophone, Film, Typewriter,” Literature Media / Information Systems (1986)

Mark B. N. Hansen, Bodies In Code: Interfaces with Digital Media (2006)

Jonatham Benthall, “Science and Art as Modes of Enquiry,” Science and Technology in Art Today (1972)

Nathaniel Stern, Interactive Art and Embodiment: The Implicit Body as Performance (2013)

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